Run, hang, fight
Run through dungeons, hang from ledges, avoid traps and cross swords with the guards.
Against the clock
One hour to reach the princess. The hourglass never stops.
What I did
- Game design
- Animation and level design
- Keyboard and touch controls
Built with
Screens
Tap any screen to enlarge
Let’s look at what your business needs
A 30-minute first conversation, no commitment. We go through what you have, what’s missing and where to start.
Or reach me directly

